Hot on the heels of offering modders, developers, and pixel artists the ability to tweak the game's graphics through the use of texture packs, Chris Park, lead developer at Arcen has taken things one step further: offering a full redesign of the game's graphics to the best suited 2D artists in the industry.
Apparently the paid position has been filled, but it's still interesting to see some of what's possible in Chris' forum thread. Kudos to the Arcen team for having the balls to go straight to the community for such a thing.
I know the art style was a point of contention for many of the game's reviewers. Maybe once the new texture pack has been released, some more people will give the game another go.
Haven't heard of the Ouya gaming console? That's alright. You will.
It's only been on Kickstarter for a few hours but the team behind the project has already blown well past it's $950,000 budget and currently sits at 1.3 million. It's still got 29 days to go.
I've pre-ordered one. Can't wait. An indie games console where every unit is also a dev kit coupled with online software distribution is just too damn good to miss. In March, when the Ouya is released, the future of gaming truly begins..
This sort of thing has been a long time coming. I posted about the idea of a grassroots (the previous term for crowdsourcing before Kickstarter) open-source gaming console in 2008, and though I was off by a bit with the disc-based game delivery, the idea is sound. There have been several attempts to create something similar by many teams. They've all missed the mark, though, and I believe the reason is that the industry just wasn't ready.
Up until this year, people were happy with their 'AAA' games, their Blu-ray, and their $400 consoles. Indie games were around but save for a few winners, most couldn't hold a candle to the sales of FPS games like Call of Duty. But, Kickstarter has changed all that.
With Kickstarter, small-time projects like the Ouya can get funding to become truly big-time projects. It's the marriage of growing discontent amongst gamers and the newfound hey-I-can-make-my-own-games-too scene of indie gaming that Nintendo, Sony, Apple, and Microsoft need to be fearful of. If they're not careful, some indie upstart could end up eating their lunch before their next systems are out of the gate.
RIght now, the Ouya looks awesome. There's only one thing that would make it even better: if Valve brought Steam to it. Even if it's a slimmed down library to start, it would be such a huge win for all three parties, giving legitimacy to Ouya, getting Valve in the living room without having to invest in hardware, and giving gamers the chance to sit down on the couch and game indie in front of their TV.
Here are some of my favourite bits from their Kickstarter page:
We love console games
It's time to upend console gaming
Great games come from great developers
For developers, open means that any developer can publish a game – if you've got a game, you can put it on OUYA
If you don’t like our choices, root the device and make it your own
Mojang has committed that Minecraft (and their other games) will be on OUYA (provided enough people support the platform --GB64)
I've been looking at this game for a while. Imagine my delight when I loaded up Steam today to discover that it's on for 50% off! I purchased it instantly and added it to the ever-growing backlog of great indie games I've yet to get through.
BTW: the trailer for the game rocks. Now you're playing with Pulver!
A new free-to-play MMORPG appeared on Steam today called Dungeon Fighter Online. It's made by the same people who did Maple Story and follows a similar graphical and gameplay style: 2D sidescrolling action with an RPG leveling system.
What's neat about Dungeon Fighter Online, though, is that it's an old-school-esque beat-em-up, which is a genre that sorely needs more games.
You can choose from a number of classes to play, each open to both genders. Along with your standard melee and healing classes, the gun-toting ranged class stood out as being particularly neat and so when I played it for the first time this evening, that's the class I chose.
My initial impression of the game is that it's complex in the same way Maple Story and Eve is complex. One gets the feeling that even after hours and hours of playing and reading, one will still never learn it all.
Still, the game was fun and I'm looking forward to playing it again :)
Give it a go this weekend and tell me your thoughts.
Hot on the heels of my Games Like Minecraft / Minecraft Clones post where I detail a huge list of (sometimes free!) games that are just like Minecraft or Minecraft with a twist, this post is the more of the same except for games that are like Terraria. There aren't nearly as many, but there are a few. And, like my other "Games Like" posts, this one will be updated all the time as we go along.
If you've found a Terraria clone that's not on this page, let me know in the commens below and I'll add it!