As an indie game developer/programmer myself, I understand what the guys in this movie are going through. Working on a game or other software that you're intensely passionate about envelops your life to the point where it is impossible to see outside of that bubble. One begins to transform from a "regular" member of society to a solitary recluse. Some of us, myself included, are lucky enough to have a life partner who understands this and provides emotional, intellectual, and spiritual support through the process. For the rest, I don't know how you guys do it.
Edmund's remarks about wanting social interaction without the hassle of social interaction also hit home with me. That's one of the reasons I find blogging enjoyable, actually. Chatting with other game developers on IRC, too.
If you've wanted to make a game, if you've made a game, or if you're just into games, you should definitely watch Indie Game: The Movie. It's a good documentary that will hit home.
What is Nintendo doing, talking about extra paid features for a game, segmenting players even before going live with the core game?
Ever heard of the term 'nickel and diming customers?'
DLC only feels right when it's an expansion to an existing game with content created after launch. If a game developer purposefully withholds game content from launching with the core product with the expressed idea of selling it piecemeal, well, that's just cheap.
A Valley Without Wind's first big, free update has been released. Take a look at the list of goodies (there are more updates than what's here, but I've picked out the ones that I feel are pretty big) and watch the new trailer for the game.
8 new minibosses
16 new "elite" enemies (plus the idea of elites at all)
5 classes of infestations (plus the idea of infestations at all)
Platform: PC, Mac
Release date: 2011
Developer: Lazy Brain Games
Genre: Action Platformer
This game has been sitting on my desktop for over a year now. I can't believe it took me that long to play this game, but it's true. Damn you, indie bundles! I've got a back-log the length of your arm.
Still, I'm over-the-moon that I finally took some time tonight to sit down and give Infernal Edge a whirl. It's an indie action shooter that comes very close to the Contra games of yore. Honestly, it's got this old-school 2D 8-bit sprite artwork mixed in with 16-bit Super Nintendo-esque rotation and scaling. It looks like it would be right at home in the late 80s to early 90s.
It's dead simple to play and pretty easy in difficulty. It's also incredibly short. A person can easily beat it on their first playthrough in just under 10 minutes. But, it's free. Whattaya want?
There's no real way I could say this better than The Scientific Gamer, so I'll just link to his article and you can read it there. While you're there, subscribe to his site. It rocks.
Far and away, the biggest problem with Hack, Slash, Loot is the fact that you can't heal. If a patch solved this one problem then the game would be great. It's a deal-breaker and it's why I'm so sad about this game because it's so neat otherwise.