I love compos. Nothing hones one's skill better than an extremely tight deadline and hundreds of other people in the fight for the same prize. This is the first time I've participated in Ludum Dare. It's also the 10th anniversary of the event.
My girlfriend, Amy, and I have teamed up to create a game over the course of this weekend. Because the theme of Ludum Dare #23 is "Tiny Worlds," and because she is majoring in Biology at University of Guelph, we've decided to do a tower defense game where you've got to place cells along a path and defend against an onslaught of bacteria. We're calling it Cytokine in honour of some physical process that I don't understand (but she does!)
Ludum Dare 23 has only just started and we're a little under two hours in. Wish us luck!
Adventure game fans shed a collective tear the day Sierra On-Line closed their doors in the mid-90s. Great games such as King's Quest, Quest for Glory, Space Quest, Police Quest, and plenty of others came from the team led by Ken and Roberta Williams.
There have been a few successful attempts to breathe new life into the series of games that Sierra created. The most prominent would be AGDI's remakes of Quest For Glory II, King's Quest 1, and King's Quest II in the VGA graphics style. I think it's important to note how great of a job the people behing AGDI did. In all three cases, the quality of the work was right on par with what we might suppose Sierra would have done with the same assets.
This isn't some third-party team that's hoping to cash-in on an aging concept (Transformers, Total Recall, anyone?) This is some of the original folks including Leisure Suit Larry's creator, comedian Al Lowe.
I've put my $15 up to help fund this game and I hope you do, too. If you haven't had the chance to enjoy the Leisure Suit Larry games because they came out before you were born or you couldn't figure out the proper answers to the age-testing questions on startup back in the day, this is your chance.
The art style for the game that they're using looks very similar to the last Laisure Suit Larry game, Leisure Suit Larry: Love For Sail!
My personal favourite from the series is Leisure Suit Larry 3. But, I'm looking forward to seeing this done, nonetheless.
This is the type of project that makes me feel that it's the best time ever to be a gamer. Sure there are deadbeat companies making DLC-laden, DRM broken games (EA, anyone?) but for proper games that deserve to get made but can't get the funding from the big boys, there's indies, Kickstarter, and Indie Bundles that allow them to still see the light of day. It makes me happy.
Platform: PC, Mac, Linux, Nintendo 3DS
Release date: 2010
This is such an awesome game. VVVVVV is a hardcore platformer with a really strange title (I'm not even sure how to say it!). This game features simple, 8-bit style graphics, an innovative reverse-gravity gameplay mechanic, a cute storyline, and an awesome chiptune soundtrack.
I picked this game up as part of the third Humble Indie Bundle a number of months ago, but the game was actually released in 2010. It's taken me a while to clear up some of my gaming backlog to get to this game, but it's popularity and great reviews are well deserved.
It is very hard, though. Keyboard-smashing, dog-kicking, teeth-gridingly hard. But, like most old-school platformers, it just makes successful platform jumps that much more sweet and rewarding.
VVVVVV is a Flash game that's been backported to C++, but you'd never know it. What's more: people on all computer platforms are able to play this game: PC, Mac, and Linux support comes out of the box. The game was also released on the Nintendo 3DS, but I haven't had a chance to try that version out.
If you like platformers the way they used to be, you can't do much better than VVVVVV.
I covered FlashCraft, a Minecraft clone written in Flash by Speets and GereBear, on my Youtube channel a couple of weeks ago. I was playing it in a Chrome browser and recording it loading and zooming through Minecraft level chunks over the Internet. On this blog post, I have the first ever shot of FlashCraft running on iOS.
This is really exciting. Imagine being able to play a full version of Minecraft on the go on any iOS device. If Speets and GereBear can successfully implement the same gameplay elements that are found in the desktop version of Minecraft, they'll have a huge winner on their hands.
The biggest competition obviously comes from Minecraft Pocket Edition and Eden. But, those games are both slimmed-down and mimicked versions of Minecraft, not complete clones.
One thing that surprised me was that iOS runs Flash. Speets filled me in on the details: Any iOS device will run Flash apps but not Flash web content. Neat!
Just in case you missed it, I've embedded the video of FlashCraft running in my browser below. Enjoy!