Thanks to the Steam Greenlight program and many of Guncraft's faithful fans, Exato Games' Guncraft is now available on Steam for $15. Released with much fanfare, this "Minecraft FPS", launched on PC and Xbox 360 last year. But, like many indie games, getting on Steam is a huge boon to sales and legitimacy.
Along with the option of inviting friends to online versus or co-op matches, the game also comes with 69 Steam achievements, Steam Cloud support, full controller support, and a level-editor. It doesn't look like it supports Steam Workshop yet, but that would be a very welcome addition for the modding and mapping community. Exato, take note!
This means that we will be releasing on Steam when we are done developing StarForge over a year from now. So everyone who pledged or purchase a copy of StarForge in the future will receive a Steam Key for all their copies of StarForge when we release on Steam in the future.
Following up on the hugely successful 3079, which impressed many with its procedurally generated everything, developer Phr00t is building the next edition of his 30x9 series of games. This one, 3089, is planned to be bigger and better than ever.
Like most indie developers, he's chosen the Kickstarter route. Makes sense to me! One thing, though: why ask for such a small amount? Only $1000? Please, you'll blow past that in days. Oh, wait, he already has.
So just what is 3089, anyway?
Assuming you haven't played 3079, let's start at the beginning. 3089 will be an open-world, procedurally generated, role-playing game where ever aspect of the game, from weapons to terrain to quests to enemies, is generated by the computer. This means that no two playthroughs will be the same.
What's different this time around?
The biggest change noticable from the video and screenshots posted so far is that the terrain is no longer blocky like Minecraft and other games like Minecraft. It's smooth, and all of the biomes and terrain textures will be procedurally generated, so it'll be unique the whole way through.
Interestingly, multiplayer and building will be absent in this game. The focus instead will be, first and foremost, on the gameplay itself. No word yet on whether the game will support those two features in the future, but we're guessing yes.
David, a reader of this site, suggested I add Kleaveland to the list of Minecraft games in my Games Like Minecraft section. Any time I get these suggestions, I always check the game out beforehand to see what it's like and if it fits. This time, I was surprised both at how far along development is in Kleaveland and the relative lack of buzz/search results on the project.
I'm hoping that, over time, my Kleaveland page can become a good resource for people looking for information on the game.
Until I get a chance to actually play the game and give it an honest try, I can't speak to how fun or replayable it is. While you wait, have a look at some of the really neat lighting effects the game has: