Super Mario Galaxy is a fantastic platformer. This game is truly one of the greats. It's as good as Super Mario 64 (Mario's previous magnum opus) and is, in fact, better in many ways. Honestly, it's a perfect 10 out of 10. You have to play it.
I always imagine someone asking me: If you had to show someone who doesn't understand videogames why people put hours in front of the TV, or they think it's unhealthy and try their hardest to keep their kids away from them, which games would you share with them to help them understand the appeal and value of games?
Super Mario Galaxy is one of those games that I would use. In fact, it may be the only game; The only game that's required to communicate (or re-communicate) to skeptics/new children/old-school gamers/casual gamers/console haters about what it truly means to play a fun game. It's so chock full of happy, colours, charm, replayability, depth, pickupability, suspense, reward, and quality that at almost every level, it's a complete masterpiece.
Put simply: if you've got a Wii, you have to play Super Mario Galaxy. Play it right through to the end. Get every star. It's one of those timeless classics that will be remembered by gamers forever.
I missed this game when it was new in 2007. Too busy playing other games. But that's okay, because it recently was re-released as a Nintendo Selects title, meaning you can get it brand new for $20. That's what I did. Never been happier.
What is Nintendo doing, talking about extra paid features for a game, segmenting players even before going live with the core game?
Ever heard of the term 'nickel and diming customers?'
DLC only feels right when it's an expansion to an existing game with content created after launch. If a game developer purposefully withholds game content from launching with the core product with the expressed idea of selling it piecemeal, well, that's just cheap.
The WiiWare download service in the Wii Shop Channel is very likely the most underutilized software delivery service available this console generation. Now that the beloved Nintendo Wii is nearing the end of its life and Wii U is on the horizon, consider these games that you might have missed when the Wii was all the rage.
Each of these virtually unknown games can be had for less than $15 (some much lower) and all provide great entertainment for your gaming dollar. There’s something in here for everyone.
Genre: Timing Platformer
Tomena Sanner was featured on this site as part of our Game of The Day feature. It’s a great party game that we’ve used with success in gaming competitions with friends. Everyone finds the kooky style adorable and remarks about how surprisingly challenging the game is.
Jett Rocket was a WiiWare surprise. Arguably one of the best-looking WiiWare games, it’s also fun to play. Jett Rocket is a 3D platformer where you’ve got to collect as many solar panels as you can while you make your way to the end of each level. This game was also featured as a Game of The Day.
Here’s an easy way to describe Rush: take ChuChuRocket, put it on the Wii, and replace the mice with cubes. That doesn’t mean it’s a lame knock-off, though. Far from it! This WiiWare title is challenging and fun and also brings some unique gameplay elements of its own. It also has decent graphics and pretty good music.
It’s no surprise that two Shin’en games make this list. The quality of their WiiWare games speaks for itself. FAST Racing League fills the futuristic hover-car racing hole that the Wii has, and it does so quite well. A great soundtrack, good track design, and innovative light/dark switching gameplay mechanisms make this a great choice.
I love the way this game looks. It's colours are so delicious.
Nyx Quest is sort of a strange game. It’s slow-paced but not quite cerebral. A neat premise and setting, challenging puzzles, and good platforming awaits you in this title. On a side note, I really enjoyed the soundtrack. Give this game a go if you’re looking for something different.
I know I'm behind the times (the last episode aired on March 29th), but I haven't had my Wii on in a while since I've been insanely busy doing other things. I'd just like to give a shout out and thanks to Gary and Allison, the crew of Nintendo Week, and the guests that appeared on the show over the years. The show was pure cheese, but it had this endearing quality that kept me coming back week after week.
I know many gamers did and felt the same (though they're likely loathe to admit it!)
Here's hoping they've got something similar in the works for the Wii U when it launches this year.