Thanks to the Steam Greenlight program and many of Guncraft's faithful fans, Exato Games' Guncraft is now available on Steam for $15. Released with much fanfare, this "Minecraft FPS", launched on PC and Xbox 360 last year. But, like many indie games, getting on Steam is a huge boon to sales and legitimacy.
Along with the option of inviting friends to online versus or co-op matches, the game also comes with 69 Steam achievements, Steam Cloud support, full controller support, and a level-editor. It doesn't look like it supports Steam Workshop yet, but that would be a very welcome addition for the modding and mapping community. Exato, take note!
Retro City Rampage is a fantastic title from indie developer VBlank Entertainment. After a long wait, the game has finally released on Steam, PS3, and Vita. WiiWare and Xbox Live Arcade versions are on their way. The game is only $15. Well worth it. You'll definitely want this game.
I bought the game yesterday and spent the better half of the day playing it. It's really, really deep. There is a ton of replayability here. Because of that, and because of the unique nature of the game, I've started a new Let's Play series, embedded below. Subscribe and keep on top of all things Retro City Rampage!
Platforms: Windows, Mac, Playstation 3, Xbox 360
Release date: 2007
Genre: First Person Shooter
It's true that most first person shooters have a pretty short shelf life. Only the best are played for years (and sometimes decades) after their initial release. Doom, Duke Nukem 3D, Counter Strike (including Counter Strike: Source), Quake 3 Arena... I believe Team Fortress 2 is one we can add to that distinguished list.
Originally released as part of The Orange Box in 2007, the game has seen numerous upgrades including an achievement system, new weapons, hats!, new game modes, and plenty of new maps. Besides the content upgrades, the biggest change came a few years ago when the game went free-to-play. This means anyone with a Steam account can hop right in and play today with 0 dollars traded in exchange. That's a huge plus, especially considering most new AAA FPS games will set you back $50 to $60.
So what makes Team Fortress 2 so great that it deserves a spot on the Game of The Day list? Well, it's a lot of fun. That's a great place to start. It also runs pretty well on older hardware, so it's got a low barrier to entry. It's got fantastic graphics and animations, plus a really neat faux-50s art style that I just adore. Finally, the classes are all really well balanced and there's something for every type of game player including my favourite class: the turret farmer.
I've sunk a huge number of hours into the game since it came out in 2007. I know a lot of my readers will feel the same when I say that Team Fortress 2 is one of the best first person shooters available on the market today. It's servers are consistently full even a full 5 years after release, and that's saying quite a bit for a genre with such short life spans.
If you've never played it, give it a go. Even if you're not an FPS fan. It's that good and I'm sure you'll love it.
What do you think of Team Fortress 2? Let me know in the comments below!
This is a truly horrific story: the developers behind the indie title Skulls of the Shogun were apparently offered an ultimatum regarding the launch of their game: either release it for Windows 7/Vista with Games For Windows Live or make it a Windows 8-exclusive title.
Both options are horrible because the Games For Windows Live experience is terrible (just do a few Google searches to find out what I mean) and making it Windows 8-only means that somewhere in the code they will likely just have a little check to see which operating system you're running when the game starts up. What this means is instead of forcing people to buy Windows 8 to play the game, there will just be less people buying and playing the game because they can't be bothered.
This is a choice quote from the developer on just how shitty things are when dealing with Microsoft:
We built the game in XNA and C#. GFWL (Games For Windows Live), for technical reasons, did not support C#. So we would have had to port the entire game back to C++. So while Win 8 doesn’t support XNA, it does support C#. There’s an open source version of XNA called MonoGame, and so we ported that to Win 8 in a lot less time that it would have taken to re-write the game in C++.
So, let me get this straight: Games For Windows Live, which is a Microsoft product/service, does not support C#, which is a Microsoft language. To make things worse, Microsoft's XNA framework, which has been touted for months by Microsoft to enhance connectivity between devices like PCs and Xbox Live for games, does not work at all on Windows 8, leaving everyone who built games on it out in the cold. Finally, the developers behind this game had to resort to open source workarounds to get their Microsoft-platform game working on Microsoft platforms.
As a developer, I know first-hand the problems faced when dealing with anything based on Microsoft products. I stay well away from anything they do or offer because this is not an uncommon experience, unfortunately.
So, if you're considering building an indie game, please do not use XNA, C#, or anything that ties you to Microsoft. Because, as we've seen here, you're not making your games for gamers, you're making it for MS.
Guncraft is a first person shooter game utilizing the voxel style made popular by the highly acclaimed game, Minecraft. This game will take traditional FPS elements and combine them with construction to create a fast paced, diverse, and extremely unique level of gameplay. Combine that with a multiplayer editor and tons of modding capabilities, and you have yourself a very versatile game.
I have to admit, I'm really excited about this game. You, too?